![]() ![]() The Inzone H9 doesn’t provide a clear indication of your battery life on the headset itself. In my testing, I managed to get about 30 hours of usage before I opted to plug in for a charge. Sony promises the Inzone H9 can deliver up to 32 hours of battery life. There also isn’t a 3.5mm jack, unlike the Pulse 3D. If you need to charge the headset while using it, you have to still use the USB dongle for connectivity. Unfortunately, I could not get the headset to work over a wired connection when testing it on either Windows or Mac. Sony includes a USB Type-A cable with the headset or you can use a USB-C to USB-C cable to charge as well. On the left side of the ear cup, you’ll find a USB-C port for charging. Beyond pairing, the Bluetooth button does triple duty – pressing the button once plays or pauses a song, two skips the song, and pressing the button three times restarts it. ![]() I found this to be super convenient as it allowed me to be on a Discord call with my friends while also having the sound of a game from my PS5 or PC playing as well. This is a nice feature that’s recently made its way to some high-end headsets, allowing you to play audio from both your console/PC and phone or another Bluetooth device at the same time.īluetooth pairing is simple and only takes a few seconds after holding the pairing button on the right ear cup. ![]() The Inzone H9 has decent connectivity options, notably the ability to connect via both 2.4GHz (via USB dongle) and Bluetooth simultaneously. There’s a setting in the Inzone Hub software that lets you set your desired ambient sound level, as well as a “Focus on Voice” toggle that reduces background noise and prioritizes person-to-person conversations. The Inzone H9 also has an Ambient Sound feature that amplifies outside sound so that you can hear things like people talking without having to take the headphones off. Once I started playing music or a podcast through the H9, though, it did a good job blocking outside sound. I could still slightly hear a fan blowing, or a bit of noise from a TV set to a normal volume. Before playing any audio, the noise cancellation didn’t fully block outside noise. In testing, I found the noise-cancellation feature was way better than the Razer Opus and more closely up to par with my AirPods Pro. The Inzone H9 does a good job of blocking out sound. Of the three new H-series Inzone headsets, only the H9 features ANC. The Sony Inzone H9 features active noise-canceling, a welcome feature that was missing on the Pulse 3D headset. It works fine, but personally, I would prefer a dedicated mute button. It also uses a flip-to-mute system, meaning the only way to mute the microphone is to flip it up away from your mouth. Instead of the mic being something you detach or pull out of a little cubby, you move it around using a little rotary to pull it up or slide it down. The Inzone H9 also has a built-in microphone, though I found it a bit underwhelming (more on that later). I also tried connecting it to Xbox via Bluetooth, to no avail. I had the dongle set to Windows, which kept the dongle/headset connection stable, but the Xbox refused to recognize the headset. I also tried connecting the H9 to my Xbox Series X and Series S consoles using the dongle, but sadly couldn’t get it to work on either. The headphones use a USB dongle to connect wirelessly to a PC or PS5. That said, it’s also more susceptible to scratching and tears after long-term use, and is more prone to picking up oils and smudges. The Inzone H9 is the only headset in the trio that offers the same soft-fit leather included in the Sony WH-1000XM5s, which gives the earcups a soft foam-like feel that helps maintain comfort over extended wear. The bottom left houses the USB-C port, a dedicated button to turn on or off ambient noise, and a wheel for volume control. Underneath the earcups are several buttons to be found: The right side houses the power button, the Bluetooth pairing button, and a Game/Chat button which allows you to adjust the levels of either. ![]() The fork design offers more leverage to accommodate more head shapes – I was able to wear this for a full 8-hour workday and then turn around and listen to music without any discomfort. This gives the earcups a bit more flexibility and makes the H9 a lot more comfortable to wear than the Pulse 3D headset, which felt like it was tightly cuffing on my head. Like the WH-1000XM5, the side of the H9 uses forks to attach the earcups instead of the more rigid design of the Pulse 3D. The earcups vary greatly from the Pulse 3D – instead of a round circular shape, the Inzone H9 is more of an oval, reminding me a bit more of the Sony WH-1000XM5 headphones. The design is simple and clean and fits right in with other accessories in the PS5 lineup. The Sony Inzone H9 looks very similar to the Pulse 3D headset, with a white plastic outer shell and matte black headband. ![]()
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